Just a few days ago
Kenji Eno, the mastermind behind the “D”series passed away. It’s a real shame
as those games were incredible and while there isn’t much in the series to
explore the 2 games in the series are somewhat forgotten survival horror
classics. They offer a lot of features and little details that many games
simply gloss over or choose to ignore. I believe D2 was significantly more fun
than the original D but then again those games are very different and both are
very unique and exciting horror games. Both are well worth checking out if you
are a fan of survival horror.
The original D came out in 1995 and it handled some off
limits material, as did the sequel. D featured heavy amounts of violence,
cannibalism and gore as well as having very adult themes throughout the game.
The original D introduced Laura Harris who continues throughout Kenji Eno’s
other games Enemy Zero and D2. The original game follows her as she
investigates a strange killing spree that her father has supposedly gone on. He
barricades himself in a hospital and when she arrives it is transformed into
some sort of dark dungeon where she must hunt her father down.
The game doesn’t allow you to save and you are on a time
limit as you play. If you don’t finish the game within 2 hours then it’ll kick
you back into reality and ask you to try the game again. There’s also no pause
function so you have to sit there and play the game straight through. While
this isn’t very difficult it does make you experience the storyline
realistically just as your character does.
The gameplay itself involves collecting small scarab
beetles, solving various puzzles, finding clues about your father and exploring
the dungeon. It is best described as a survivor horror puzzle game. Most of the
terror comes from the grimy atmosphere and the idea that you are stuck here
chasing down your own demented father.
D2 came out a few years later in 199 for the Dreamcast.
It is not related to the original at all however the main protagonist remains
the same and Kenji Eno still made it a point to make this game stand out boldly
with the taboo themes. I remember it being the first game to feature nudity and
one of the first times I was exposed to such graphic surreal violence. I had
watched plenty of slasher movies and seen things on television but when you see
a flight attendant get torn apart from the inside and turn into a monster that
is half plant it’s something special. Then her voice is distorted and she
continues to speak to you while her carcass is tossed around and the plant
monster starts swinging at you. It’s a hell of an experience.
The storyline involves a strange group of terrorists tied
to some cult crashing an airplane with Laura on board. She awakens just over a
week later in a cabin and is being cared for by another one of the passengers.
As they start to talk they discover one of the terrorists has stumbled onto
their property and turns into one of those heinous mutated plantlike monsters.
As the game progresses Laura must learn about the cause of these mutations as
well as protect a little girl she meets and herself.
The gameplay was very repetitive and that is the biggest
downfall of it however it is also unique and quite a lot of fun. Typically, you’ll
have about 4-5 different modes of play. The combat mode is simple point and
shoot with basic reload mechanics. It’s like any rail gun shooter only you don’t
move but turn side to side. Then there’s the exploring mode which involves you
trudging through the wilderness seeking clues and items for puzzles. There’s
hunting which is needed to get you food and help survive. There’s first person
exploration which locks you onto a track and plays like an old dungeon crawler.
Then there are the cut scenes, which there are many of, which fill in the
blanks in-between.
The gameplay can get repetitious but it is such a change
from anything I’ve played before that it manages to stay refreshing through
most of the game. The cut scenes are quite frequent however the storyline is
rich and enjoyable so I didn’t mind it so much. Most reviews ragged on it for
those details but if you’re like me then you’ll see right past it.
Kenji Eno might not have been the most prominent game
developer but his track record is something that he should be proud of. The “D”
series was something different, something fresh and something lots of fun for
survival horror fans. Looks like I’m off to play Enemy Zero.



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